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FUTURE TRUNKS VS MECHA FRIEZA in DRAGON BALL Z KAKAROT Walkthrough Gameplay Part 14 (FULL GAME)

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Dragon Ball Z Kakarot Walkthrough Gameplay Part 14 includes a Review and Campaign Mission 14 of the Dragon Ball Z Kakarot Single Player Story Campaign for PS4 Pro, Xbox One X and PC. This Dragon Ball Z Kakarot Story Campaign Walkthrough will include the Full Game. Dragon Ball Z Kakarot Walkthrough Part 1 will include a Review, Goku, Gohan, Raditz, All Bosses, Cinematics, Cut Scenes, OST, Story Missions, Main Missions, New Gameplay, DLC, all Single Player Campaign Missions and the Ending.

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Dragon Ball Z: Kakarot is an open world action role-playing game developed by CyberConnect2 and published by Bandai Namco Entertainment. Based on the Dragon Ball franchise, it will be released for Microsoft Windows, PlayStation 4, and Xbox One.Dragon Ball creator Akira Toriyama designed the new original character Bonyū for the game.

Playable characters include: Goku, Gohan, Vegeta, Piccolo, Future Trunks, Gotenks and Vegito.

Boss characters include: Raditz, Nappa, Vegeta (Base/Great Ape), Cui, Dodoria, Zarbon (Base/Monster Form), Ginyu Force (Guldo, Burter, Recoome, Jeice, and Captain Ginyu), Frieza (1st Form/2nd Form/3rd Form/Final Form/100% Full Power), Mecha Frieza, Cell (Imperfect/Semi-Perfect/Perfect/Super Perfect), Majin Buu,
Evil Buu, Super Buu (Base/Absorbed Gotenks/Absorbed Gohan), Kid Buu and Mira

Support characters include: Android 18, Chiaotzu, Krillin, Tien Shinhan, Yamcha, Trunks, Goten

Other characters include: Android 8, Android 16, Babidi, Bulma, Chi-Chi, Cynthia, Launch, Dabura, Master Roshi, Nam, Supreme Kai, Videl, Yajirobe and Yuzukar.

Set in a semi open world areas of individual hubs with RPG elements, the game follows loosely the plot of the Dragon Ball Z anime series with the player assuming the role of protagonist Goku. Other characters such as Piccolo, Vegeta, Gohan (young, teenage, adult), Future Trunks, Vegito & Gotenks have been announced as playable characters.

The game is not considered open world with one massive sandbox but instead divided into individual hubs that will be locked until reaching a certain point in the story, only then will these areas be unlocked for exploration. These individual hubs are not small and the openness of these areas gives all the more reason to have flight as a mode of travel with both the verticality and area being impressive. Some areas are full of life and cities whilst others are more barren and devoid of life.

Flying will be a huge aspect of the game and the main form of travel to objectives and other parts of the map unless running at super speeds is preferred, the nimbus cloud will also be a mode of transport and for the Ultimate Edition the Tao Pai Pai Pillar will be available.

During general gameplay and flight the game handles like a typical third-person game, when fighting the perspective changes to an over-the shoulder fighting game. Fighting is a mix between typical punches, kicks, dodging and ki-blasts with special moves and combos involved.

Outside of combat you are free to explore the different locations, collect minerals with ki-blasts and fish. The emphasis on RPG progression sets this game apart from typical fighting games, Goku will not start with his most powerful moves with them only being unlocked through the skill tree and progression through the story. There are five different ways to power up; eating, battling, finding ki-orbs and creating communities. Linking characters to community leaders of different types can maximise experience gain. Orbs found in the world through exploration are the main currency for progressing the skill tree. Meals are important as foraging for fruit or crafting dishes at a cook can incur permanent stat increases. By fighting in battles experience points will be gained, choose your battles and make sure your character is at the adequate level before engaging.

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